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iOS: "Shader compilation failed" error in the log
- Create new empty project- Build it for iOS (with any backend Mono or IL2CPP)- Run on a device- See an error in the xCode log (full... Read more
[iOS] Texture on device takes more memory than it should
To reproduce:1. Open the attached project2. Build for iOS with Profiler attached3. Build with Xcode to iOS device4. Open Profiler wi... Read more
[Package Manager] Unable to uninstall cinemachine package
-NullReferenceException error is thrown on selecting installed cinemachine package.-Unable to select installed cinemachine package t... Read more
[UNET] NetworkManagerHUDeditor producing null reference errors when Game...
Steps to reproduce:1. open attached project2. play the scene3. select 'NM' from hierarchy - 2errors each frame printed out Read more
[Regression] 'Thread::EqualsCurrentThreadIDForAssert' assertion after sw...
Steps to repro: 1. Open attached project and '9_Realtime GI' scene;2. Go to Lighting settings (Window -> Lighting -> Settings)... Read more
Editor crashes when saving a map in a Custom Tilemap Editor
How to reproduce:1. Open attached project2. Open scene "MapEditor"3. Go to "Window->Outerminds->Turbo Kid Tilemap Editor4. Usi... Read more
x, y, z, w values of HDR color are added to the timeline of Animation wi...
x, y, z, w values of HDR color are added to the timeline of Animation window when HDR color property is added via Mesh Renderer and ... Read more
AssertionException is thrown when preloading localization tables twice
How to reproduce:1. Open the attached project "MaterialLocalization_.zip"2. Open "Boot" Scene3. Open the Addressables window ( Windo... Read more
[iOS] All iPhone builds show iPhone 6 plus launch image
To Reproduce: 1. Build the attached proiject (simulator or device).2. Notice that on all iPhones the iPhone 6+ landscape image is sh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks
- Editable Overlays present in Custom Outline and Custom Physics Shape sections of Sprite Editor window when selecting a Sprite from Hierarchy
- VFX is displayed incorrectly in the first frame when played after saving the VFX Graph