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Profiler gets stuck with "extensive" usage
-e: see title. it is not reliably reproducible though -repro:--build attached repro project--run in browser and connect profiler--no... Read more
[iOS] Auto-rotation doesn't work while broadcasting using ReplayKit
When using the iOS ReplayKit to broadcast video feed, auto-rotation doesn't work To repro:1: Open attached project2: Build for iOS3:... Read more
[Linear|Standalone] The game screen is darker when non-native screen res...
Reproduction steps:1. Open the attached project2. Build it with the "Scene_MainMenu" scene3. In the build, change resolutions from n... Read more
When DSP Buffer Size is set to "Best Latency" it makes audio in the Edit...
Reproduction steps:1. Open my attached project ("AudioTest.zip")2. In project settings, make sure that DSP buffer size is set to "be... Read more
Windows build crashes when closing executable with non native resolution...
Reproduction steps:1. Create new poject2. Go to Build Settings>Player Settings3. In Other Settings panel, uncheck "Auto Graphics ... Read more
Loading asset bundles causes assembly reload in editor
Steps to reproduce: 1. Open attached project2. Open scene "Main"3. Run the scene and notice console4. Notice that after a number of ... Read more
Configurable Joints in a seemingly stable configuration end up "settling...
Steps to reproduce: 1. Open attached project "825474.zip"2. Open the RagdollShaker scene under Snowboarding/Scenes3. Press play4. No... Read more
[Regression][Play mode] Runtime error/crash after closing project in Pla...
Steps to repro: 1. Open attached project;2. Go to Assets -> SampleScenes -> Scenes;3. Open 'Car' scene;4. Select any gameobjec... Read more
g_logv crash caused by Charon.exe and Mono Develop with attached debugger
Repro steps:1. Open "unity_monodevelop_crush.zip"2. Open gamedata.jsn (Assets>StreamingAssets>gamedata)3. Open Mono Develop4. ... Read more
[Regression[Editor] Preview of the rendering tab is not shown when detac...
Steps to repro: 1. Open Unity;2. Create new project;3. Drag any rendering tab (Scene or Game view) so it is fully detached;4. Observ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field