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0
votes
By Design

HDRP Volumetric Fog jitters when moving the Camera

HD RP

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Sep 15, 2022

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Version/s: 2023.1.0a11

How to reproduce:1. Open the attached project “FogJitterFinale“2. Open the Scene “Test“ (Assets)3. Place the Scene and Game view win... Read more

0
votes
Won't Fix

Shader Graph doesn't produce correctly coloured material when using "Ray...

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Aug 25, 2022

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Version/s: 2023.1.0a11

How to Reproduce:1. Open the attached user project2. Open “New Shader Graph“ Shader Graph (Assets/New Shader Graph)3. Inspect the “S... Read more

1
votes
Fixed

Canvas is still receiving input after the canvas was disabled

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Sep 27, 2022

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Version/s: 2021.3.11f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a10

How to reproduce:1. Open the user-attached project “Canvas Click 3.8”2. Open the “SampleScene” scene and enter the Play Mode3. Click... Read more

0
votes
Fixed

D3D12 produces low FPS when using "CommandBuffer.IssuePluginCustomTextur...

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Sep 27, 2022

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Version/s: 2020.3.38f1, 2021.3.9f1, 2022.1.16f1, 2022.2.0b8, 2023.1.0a9

Reproduction steps: Open the attached project (“D3D12 performance.zip“) Enter the Play Mode Observe FPS rate Expected result: D3D12 ... Read more

2
votes
Fixed

HDRP: Enable both Light Layers and Decal Layers breaks Visual Environmen...

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Sep 21, 2022

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Version/s: 2021.3.10f1, 2022.1.17f1, 2022.2.0b8

1. What happened When Light Layers and Decal Layers are both enabled on the HDRP Render Pipeline Asset, the visual environment in th... Read more

0
votes
Won't Fix

Can't generate lighting when crunch compressed textures are used

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Sep 27, 2022

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Version/s: 2022.2.0b1

How to reproduce:1. Open user-attached project “FailToDecode”2. Open the “SampleScene” scene3. In the Lighting window click Generate... Read more

0
votes
Fixed

stackalloc int[0] returns incorrect result when the project is built wit...

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Sep 27, 2022

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Version/s: 2020.3.40f1, 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a10, 2023.2.0a1

How to reproduce:1. Open user-attached project “TestStackalloc”2. Click Build And Run3. Observe the Console Expected result: The log... Read more

0
votes
Active

Returned "TimeSpan" value is 0 when the Test Runner tests have been com...

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Sep 27, 2022

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Version/s: 2020.3.39f1, 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a11

How to reproduce:1. Open the attached user project2. Open the Test Runner (Window > General > Test Runner)3. Select PlayMode a... Read more

0
votes
Won't Fix

GameObject children move un-accordingly when moving the parent GameObjec...

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Sep 27, 2022

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Version/s: 2020.3.40f1, 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a12

How to reproduce:1. Open the attached user project2. Open Scene “Playground“ (Assets/StarterAssets/ThirdPersonController/Scenes)3. S... Read more

0
votes
Won't Fix

[Linux] Editor crashes at "GeometryBuffersBase::GetRuntimeMemorySize()" ...

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Sep 27, 2022

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Version/s: 2021.3.10f1, 2022.1.16f1, 2022.2.0b9, 2023.1.0a12

How to reproduce:1. Open the user-attached project (BlockTuggers.zip)2. Make sure the "Initialization" scene is open3. Open the "Pro... Read more

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