Search Issue Tracker
Fixed
Fixed in 2021.3.25f1, 2022.2.16f1, 2023.1.0b1
Votes
0
Found in
2020.3.38f1
2021.3.9f1
2022.1.16f1
2022.2.0b8
2023.1.0a9
Issue ID
UUM-15519
Regression
No
D3D12 produces low FPS when using "CommandBuffer.IssuePluginCustomTextureUpdateV2"
Reproduction steps:
- Open the attached project (“D3D12 performance.zip“)
- Enter the Play Mode
- Observe FPS rate
Expected result: D3D12 performance is similar to D3D11
Actual result: D3D12 is significantly slower than D3D11
Reproducible with: 2020.3.38f1, 2021.3.9f1, 2022.1.16f1, 2022.2.0b8, 2023.1.0a9
Reproduced on: Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note (fix version 2023.1.0b1):
Removed unnecessary blit increasing the fps substantially. It doesn't match DX11 but goes above Vulkan