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Quaternions are initialized with the real part being zero
Reproduction steps: Open the “PoseTest” project Open the “SampleScene” scene Press the Play button Observe the Console Expected resu... Read more
[VFX] [HDRP] Light Probes setting does not affect APV light contribution
Steps to reproduce: 1) Open attached scene 2) Make sure APV lights are baked 3) Switch vfx asset's Light Probes inspector property o... Read more
[ProBuilder] New shape will be created in the location where RMB was pre...
Reproduction steps: Open the “ProBuilderTest” project Go to Tools → ProBuilder → ProBuilder Window In the ProBuilder window select “... Read more
The main thread gets locked after calling CullingGroup.targetCamera whic...
Reproduction steps: Build the Editor with source code Open <repositorypath>/unity/Projects/VisualStudio/Editor-unity.sln and o... Read more
AsyncOperationHandle.PercentComplete always returns 0 when loading from ...
Reproduction steps:1. Open the attached project "ADDR-2947 repro.zip"2. Click “Build > New Build > Default Build Script” in th... Read more
Slider handle position is offset when sliders "showMixedValue" value is ...
Reproduction steps:1. Open the attached project2. In the Scene window lower right corner check and uncheck one of the checkboxes in ... Read more
AssetPostprocessor Mesh modification does not save after initial project...
Reproduction steps: Open the user’s attached project Open Assets/Scenes/SampleScene Notice how the characters in the scene appear pr... Read more
Input values are always 0 when Time.timeScale is set to 0
Reproduction steps:1. Open the attached "9491Repro.zip" project2. Open the "SampleScene" Scene3. Enter the Play Mode4. Click the "A"... Read more
"This field cannot display arrays with more than 64 elements when multip...
How to reproduce:1. Open the user’s attached project2. In Hierarchy select “1” and “2” GameObjects3. Keep changing the Inspector win... Read more
Collider of Tiles containing "TilemapCollider2D" and "CompositeCollider2...
How to reproduce:1. Open the user’s attached project2. Enter Play mode3. In Hierarchy select “Dynamic Sprite” GameObject4. In the In... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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