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[Main] Start gradient color is ignored in standalone player
1. Open Bug scene from attached project.2. Press play to preview particles. Observe how they have color on them.3. Create a standalo... Read more
FBX animations with rigs made with Maya and imported into Unity shake un...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Observe animating object Expected result: animation ... Read more
Major CPU spike in Release Builld when VR is disabled with SteamVR/OpenVR
Steps to reproduce:1. Download and open the attached project2. Build for Standalone3. Start Task Manager4. Start the build5. Press t... Read more
Method with [command] attribute targets wrong method on server/host when...
Steps to Reproduce:1. Launch 2 instances of the project.2. On one instance start host and client on another.3. Press client "Clicker... Read more
Unity Editor freezes when attempting to open scene with TextMesh Pro Ass...
To reproduce:1. Download attached project;2. Open "Release" scene; Expected result: Project scene loads normally with TextMesh Pro a... Read more
TypeLoadException once a multi-dimensional-jagged array is added to a class
Steps to reproduce:1. Open user attached project (KLRG Systems 2017)2. Open KLRG_Behaviour.cs which is in Assets/KLRG_System/Element... Read more
[Windows] Output is printed to logs one byte at a time on Windows
Output from the Editor/Player that goes to Editor.log or Player.log is printed one byte at a time. Steps to reproduce:1) Open the la... Read more
Unity Shader Compiler crashing when looking at material which has custom...
The project is already rigged to crash the Shader Compiler upon launch, the following steps are too replicate the crash. 1) Open att... Read more
Microphone.Start always has 0 channels available
Steps to reproduce:1. Open the attached project (MicTestProject.zip)2. Open the Assets/main.unity scene3. Press play4. Observe the C... Read more
[Android] WaitForTargetFPS doesn't show up in profiler when multithrea...
How to reproduce:1. Open the attached project "FPSTestProject.zip"2. Disable multithreaded rendering in Android Player Settings3. Bu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open