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[Android][IL2CPP] Boxed integer is not equal to itself when project is b...
Reproduction steps:1. Open the attached user's project "Il2cppproj.zip"2. Go to Project settings > Player > Other settings and... Read more
[Android][URP] Decal shaders aren't rendered when building in batchmode ...
Reproduction steps:1. Open the user's attached "DecalSample.zip" project2. Go to Builder > Build > Android_WithBundle3. On And... Read more
[Quest] Sampling depth texture from surface shader is incorrect in VR wi...
Reproduction steps:1. Open project "DepthBugSurfaceShader.zip"2. Open "Scene.unity" found in Assets/BugRepro3. Build the project and... Read more
AssetPostprocessor Mesh modification does not save after initial project...
Reproduction steps: Open the user’s attached project Open Assets/Scenes/SampleScene Notice how the characters in the scene appear pr... Read more
[Android][Vulkan] When using Antialiasing with Vulkan the FPS fluctuates...
Reproduction steps:1. Download the project from the Google Drive link2. In the Quality settings set the Antialiasing to 2x, 4x or 8x... Read more
HDRP Lit Decal Output Node is missing when trying to add it from the "Cr...
Reproduction steps: Open the attached project Open the “/Assets/VisualEffects.vfx” Visual Effects Graph Right-click on the Visual Ef... Read more
Terrain Trees are outlined in the Scene view when selecting any GameObje...
How to reproduce:1. Open the user's attached "case_1385862" project2. Open the "SampleScene" Scene3. Select the "Cube" GameObject in... Read more
Prefab Mode with regular editing environment scene is always dirty when ...
How to reproduce:1. Create a new HDRP project2. Import the attached package "BUG.unitypackage"3. Open Project Settings (Edit > Pr... Read more
Quality Levels are misaligned in Project Settings
How to reproduce:1. Create a new project2. Go to Edit>Project Settings>Quality Expected result: Quality Levels are in the midd... Read more
Crash on method_commands_internal when debugging a script that has an As...
Reproduction steps:1. Open user attached project.2. Open “Assets/Scripts/postprocessor/post_process_sprite.cs”3. Toggle breakpoint o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument