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"MissingReferenceException" error is thrown when checking the Static Edi...
Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/Scenes/SampleScene“ scene 3. Open the “New Sub Scene“ ... Read more
The Prefab reference in the runtime data gets set to None when a propert...
How to reproduce: 1. Open the “BugPrefabLiveConversion“ project 2. Open the “SampleScene“ 3. In the Hierarchy window, enable the ... Read more
Clicking on Entities Hierachy results in duplicate entities in Play mode...
How to reproduce: 1. Open the provided “Default-ECS.zip” Project 2. Open “OutdoorsScene” 3. Enter Play mode 4. In Play mode, pic... Read more
RuntimeContentManager.WaitForObjectCompletion is not working when used a...
How to reproduce: 1. Open the user-attached project “ECS CMS” 2. Open the “SampleScene” scene 3. Enter the Play Mode 4. Click on... Read more
"NullReferenceException" errors are thrown when UnityObjectRef does not ...
Reproduction steps: 1. Open the attached “MissingAsset.zip” project 2. Open the “SampleScene” scene 3. Ensure that the “NewSubSce... Read more
Entity scene fails to load when baking a Probe Volume
How to reproduce: 1. Open the attached project "APVSubscenes.zip" 2. Select "New Sub Scene" in the Hierarchy window 3. Click the ... Read more
The materials created in bakers are broken when Domain Reloading
How to reproduce: 1. Open the “BrokenMaterials.zip“ project 2. Open the “SampleScene“ 3. In the Hierarchy click on the checkbox n... Read more
PlayMode Tests fail with “System.Exception : This method should have bee...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the Test Runner window (Window > General > Test Runner) 3. Op... Read more
“InvalidOperationException: The BlobAssetReference is not valid.“ error ...
Reproduction steps: 1. Open the “ReproProject“ project 2. Enter Play Mode 3. Select the “Entities” SubScene in the Hierarchy wind... Read more
"Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp....
How to reproduce: 1. Open the “Repro_stripped“ project in the Unity’s Safe Mode 2. Observe the Console window Expected result: ... Read more
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