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iOS mode editor handles textfield input inconsistently
The editor uses TTF text rendering in all modes, but the iOS runtime uses bitmap text rendering. This means that you can input non-a... Read more
Audio spamming makes Fmod run out of audio channels
To reproduce.- Open attached project and launch the "Scene_Test"- Hit Play- Observe that the classical music drops out. Read more
Shift-W doesn't work for WASD control in Terrain
You cannot move forward with SHIFT-W when one of the terrain tools is selected. Read more
Reverb Zones process audio in parallel with audio sources
To reproduce: - Open attached "AudioReverbZoneTest" package and load "MainScene"- Select the Main Camera where the Audio Source is a... Read more
Color picker window moves when assigning diff colors
To Reproduce:1. Create Particle System (or anything with a color picker)2. Go to -> Particle Animator rollout and select a color ... Read more
GUIUtility.keyboardControl not initialized/reset between runs
To Reproduce:1. Open the "Login Scene" from the _Scenes folder and press play.2. Notice the label in the upper right now has a zero ... Read more
Left command key does not trigger events on Mac
1) What happened the default key for "fire 3" in the input manager is left cmd, which corresponds to the windows key on windows. whi... Read more
Windows: Edit -> Select All does not function. Ctrl A does work
1 Create new project2 Go to Hierarchy and duplicate camera to have 2 or more3 Select 1 camera in Hierarchy4 In main menu Edit->Se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS