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CollisionFlags.Below C# example fails to compile
http://unity3d.com/support/documentation/ScriptReference/CollisionFlags.Below.html C# example should be: if ((controller.collisionFl... Read more
EditorWindow documentation is wrong in relation to create window
this page in the documentation is wrong according to how to create and show an editor window :) http://unity3d.com/support/documenta... Read more
GPU Profiler for Terga shows incorrect numbers
Tested device:ASUS Transformer Prime TF-201 Steps to reproduce:1. Open AngryBots project2. Check 'Autoconnect profiler' and 'Develop... Read more
Unity Crashes w/ Out of Memory exception compiling resources
To reproduce:1. Create a project with a lot of .ogv files, total of ±1.5gb2. Build for standalone Read more
Textures used in cubemaps do not auto update in cubemap after being modi...
Steps to reproduce : - create a cubemap- add 6 image files to project- drop those into slots in cubemap- edit image files outside Un... Read more
Light probes don't work with additive levels, even when setting them exp...
Attached is a project to demonstrate that lightmap probes do not work on additively loaded scenes even with explicitly setting them ... Read more
Random.seed can't be set to reproduce random rolls
Random.seed can't be set to reproduce random rolls (probably due to internal data type unsigned long). This will stop applications f... Read more
Unity Remote Android page lacking information compared to iOS version.
We supply iOS source code for the remote app and the page about it is located here:http://unity3d.com/support/documentation/Manual/u... Read more
Errors in the console when importing Vizio pack from Asset Store
Errors in the console when importing Vizio pack from Asset Store. Steps to reproduce : - open the asset store and search for Vizio p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS