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0
votes
Fixed

Left command key does not trigger events on Mac

Input

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Aug 20, 2010

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Version/s: 3.0.0b6

1) What happened the default key for "fire 3" in the input manager is left cmd, which corresponds to the windows key on windows. whi... Read more

0
votes
Fixed

Windows: Edit -> Select All does not function. Ctrl A does work

IMGUI

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Aug 11, 2010

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Version/s: 3.0.0b5

1 Create new project2 Go to Hierarchy and duplicate camera to have 2 or more3 Select 1 camera in Hierarchy4 In main menu Edit->Se... Read more

0
votes
Fixed

Unity uses absolute paths and not relative paths for storing build direc...

Deployment Management

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Aug 09, 2010

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Version/s: 3.0.0b5

To Reproduce:1) Create a test project2) Build the project in a subfolder of the project.3) Now close that project, quit Unity4) Clon... Read more

0
votes
Fixed

iPhone: Xcode says illegal character when using some symbols

iOS

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Aug 06, 2010

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Version/s: 3.0.0b5

To Reproduce: 1. Set the bundle identifier with an illegal char such as '_' or ':'.2. Build will fail. Expected: 1. Unity should pre... Read more

0
votes
Fixed

Terrain: trees should use the GO transform when placed on terrain

Terrain

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Jul 20, 2010

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Version/s: 3.0.0b4

Since the Tree Creator was designed to only create trees over a certain size we need a way to be able to scale the trees after creat... Read more

0
votes
Fixed

Ugly self-shadowing on a lightmapped buit-in sphere

Global Illumination

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Jun 18, 2010

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Version/s: 3.0.0b2

To reproduce: 1. Open attached project (the last one).2. Check the bands on the built-in sphere and also the dark patches. I tried c... Read more

0
votes
Fixed

Inspector takes focus unnecessarily when editing parameters

Inspector Functionality

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May 02, 2010

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Version/s: 3.0.0a2

Inspector takes focus unnecessarily when editing parameters I often need to change parameters on a number of objects in the hierarch... Read more

0
votes
Fixed

Detaching a tab marks the current scene as edited

IMGUI

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Apr 26, 2010

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Version/s: 3.0.0a2

Steps: Detach a tab. Result:Tab attaches just fine, but the loaded scene gets marked as edited. Expected:Current scene should be una... Read more

0
votes
Fixed

Input.GetKeyDown doesn't detect KeyCode.Print and KeyCode.SysReq on Wind...

Windows

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Feb 24, 2010

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Version/s: 2.6.1f3

Input.GetKeyDown doesn't detect KeyCode.Print or KeyCode.SysReq.This code will not work as intended: if (Input.GetKeyDown(KeyCode.Pr... Read more

1
votes
Fixed

Setting Time.timeScale to 0 in Start is broken

Deployment Management

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Dec 07, 2009

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Version/s: 2.6.1f3

When setting Time.timeScale to 0 in the Start method of a MonoBehaviour, Time.deltaTime from that point on is not 0 but 0.02. Read more

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