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Disabled resolution dialog doesn't affect fullscreen option (cmd-F)
To reproduce:1. Disable resolution dialog in player settings2. Run on mac3. cmd-F enables to go to fullscreen Read more
[LightProbes] Make loading light probes additively work.
Steps to reproduce : - load Main scene and press play- then load LightProbes scene and notice the difference *note :Project attached... Read more
Audio Clips don't support multi-ojbect editing
Could reproduce in 4.0f7. To reproduce:- Create a new project and import the attached "test.unitypackage"- Select all the audio file... Read more
Check for overlapping triangles in the unwrap when importing the mesh
Since the lightmapper can give quite unexpected results when the triangles in the unwrap are overlapping or are outside of the [0;1]... Read more
Profiler documentation incomplete
e.g. what is self ms and time ms ? Read more
The project wizard in Unity 4 always opens near the lower lef corner of ...
Steps to reproduce : - open Unity and notice the project wizard screen appears on the left side of the screen instead of the middle-... Read more
Audio Channel mapping on 5.1 is incorrect when using compressed sounds
When a native 5.1 audio clip is switched to compressed the audio channels are mapped incorrectly. To reproduce this open the attache... Read more
Animation Importer - ESC while dragging start/end clip bound reverts val...
Pressing ESC key while dragging a start/end clip bound reverts the value to 0/start (respectively) - i would expect it to revert to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS