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Audio Preview size display is confusing
To reproduce:- Open attached package- Select the audio file in Project Browser- In the Audio Preview > observe that the file size... Read more
SoftOcclusion trees are not affected by Terrain Wind since 3.0
The terrain tress are not being affected by wind. Repro Steps: 1) Launch unity 3.2.0f3_606202) Create new terrain: 50x50 res and pai... Read more
iOS mode editor handles textfield input inconsistently
The editor uses TTF text rendering in all modes, but the iOS runtime uses bitmap text rendering. This means that you can input non-a... Read more
Audio spamming makes Fmod run out of audio channels
To reproduce.- Open attached project and launch the "Scene_Test"- Hit Play- Observe that the classical music drops out. Read more
Shift-W doesn't work for WASD control in Terrain
You cannot move forward with SHIFT-W when one of the terrain tools is selected. Read more
Reverb Zones process audio in parallel with audio sources
To reproduce: - Open attached "AudioReverbZoneTest" package and load "MainScene"- Select the Main Camera where the Audio Source is a... Read more
Color picker window moves when assigning diff colors
To Reproduce:1. Create Particle System (or anything with a color picker)2. Go to -> Particle Animator rollout and select a color ... Read more
GUIUtility.keyboardControl not initialized/reset between runs
To Reproduce:1. Open the "Login Scene" from the _Scenes folder and press play.2. Notice the label in the upper right now has a zero ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"