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Gapless playback has gaps on iOS and Android
To reproduce:1. Open project busted_gapless_audio_playback_android2. Run test scene3. Switch platform to iOS/Android4. Run test scene Read more
Disabled cogwheel icon in Inspector should be removed
Create a new folder and select it. In the Inspector, the folder has a disabled "Cog Wheel" icon. However, without any other componen... Read more
Inspector breaks when adding some of the Image Effects
- Open the only scene in the attached project- Make sure in your Layout the Inspector is the right-most window- Select the Main Came... Read more
Newly created label tags not updated in Project Browser
To reproduce:- Open AngryBots demo- Create a new label for an asset in Preview- Go to Project Browser and click on the Label Icon- T... Read more
Weird looking white line in Profiler window
Open the Profiler window. Notice white line (as indicated in the attached window). This is the same line that is displayed when user... Read more
Saving Layout should ask for confirmation when layout name duplicates an...
Save your current Unity layout with any name. Change something in the layout. Choose to save it again. Last used name for the layout... Read more
Camera's skybox is not rendered in the Camera Preview
1. Open the skybox scene in the attached project2. Select the camera3. See that the skybox is visible only in the Game view not in t... Read more
Clamp is broken/cropped on Particle System curve editor in Inspector deb...
- Create a Shuriken Particle system- Switch the Inspector to Debug mode- Go to Size By Speed Module/Curve and click on one of the cu... Read more
Dynamic fonts overload not handled properly in editor
To reproduce:1. Open project TextTest2. Run test scene in editor Read more
Moving particle system will shoot of particles in odd directions
To reproduce Move the particle system, in the attached project, around and it will emit few particles in different direction than th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS