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RenderTexture.SetActive profiler spikes
Steps to reproduce : - import the project attached- hit play and look at the profiler- notice that about every 50th frame RenderText... Read more
OnTriggerExit behaviour wrong when disabling/destroying
OnTriggerExit is not calledOnTriggerExit behaviour wrong when disabling/destroying other collider.Please run the test_scene and watc... Read more
[Editor, Graphics] Multiple particle parameters chose the same lerp weight
The bug:The randomness of the particle system is not completely random Repro steps:1. Create a particle system2. Set the start colou... Read more
8-bit audio files corrupted when "Force to mono" is enabled
This bug can only be reproduced on the Windows editor. Could reproduce with the latest version 4.0.0b9 (66cc79e61c19). To reproduce:... Read more
OnTriggerExit is called upon colliding with kinematic rigidbody
See: http://answers.unity3d.com/questions/194441/Why-do-I-get-OnTriggerExit-upon-collision-when-a-rigidbody-is-kinematic-example.htm... Read more
Animation curve editor undo function deselects selected point
To reproduce:1. Do something in animation editor2. Select point3. Undo4. Change was undone, but point was also deselected Read more
AudioListener.pause in a Start function does not affect a Play on Awake ...
To reproduce:1. Open attached project2. Run - with yield commented it will ignore pause3. Uncomment yield - pauses fine Read more
Editor crash during adding watch item
To reproduce:1. Open the file Assets/com/wisdomtools/ITEST/Component/Grid/View/EZGuiGridView.cs.2. Place a breakpoint at line 108.3.... Read more
Wrong script opened in MonoDevelop
Wrong script opened in MonoDevelop 2) How can we reproduce it using the example you attached(see attached video)- Create a new proje... Read more
Text and numbers clashes, when a user has a small screen or a layout, wh...
To reproduce:- Make sure that the Project Browser has the Two Column Layout- Make a search for the type of textures- Observe the "Fr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS