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AudioListener.pause becomes false when suspended and then resumed
To reproduce:1. Open AudioListener suspend2. Build and run on iOS3. Press pause button4. Lock/background5. Return - audio is playing... Read more
Music continues to play after stopping game
To reproduce:1. Open project Bubblez_HD_Bug2. Run Bubblez sceneor watch attached video Read more
iOS - Audio won't play after receiving call
Project attachedTo Reproduce:1. Select Video.2. Play it with any mode.3. Wait till movie finishes.4. Play audio.5. Receive call and ... Read more
Master Server Xcode project is out of date
To reproduce:1. Download master server project from http://unity3d.com/master-server/2. Run xcode projectIt should be either updated... Read more
On standalone values set in the inspector are always set to the default ...
To reproduce:1. Open project bug2. Run scene "Scene" - 13 true 253. Build and run standalone - 0 false 25 Read more
Crash when encoding a 24 bit, 96 kHz audio file
Could reproduce in 3.5.6f4 and 4.0.0b12 (b6f69b69a8be) To reproduce in 3.5.6f4:- Import the the attached audio file- Select the audi... Read more
Documentation for OnDrawGizmos needs to be updated
The OnDrawGizmos documentation needs to be updated - it currentlystates:"Implement this OnDrawGizmos if you want to draw gizmos that... Read more
Item names are formatted in an unexpected way in the pop-up for EditorGU...
Steps to reproduce : - open the scene "Test"- click on Waypoint Manager- in the inspector open the drop down menu- notice that when ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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