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Cubemap not rendered correct when Image Effect is enabled
To reproduce:- Open attached project and launch "TestImageEffects" scene- Select Main Camera- Click the "Render Cubemap" button in I... Read more
Enabling and disabling the setup in the scene changes its length
Steps to reproduce : - open the scene "ConfigurableJointBug"- play the scene- look at the position of link12- enable and disable "pl... Read more
Conversion errors from JavaScript -> C#
1) The .length property of an array needs to be converted to .Length in C#.2) Even though using explicit typed variables in JS, the ... Read more
Change default encoding when creating files to UTF-8 with Signature
To reproduce:- Open attached project and launch "TestScene"- Hit Play- Observe the following behaviour: In Hierarchy View, select th... Read more
UdpClient instance is "corrupted" when iOS device suspended by "power" b...
To reproduce:-Create empty Unity project, create empty scene, attach the example script to gameobject and run on iOS device.-Tap on ... Read more
Crash when renaming a prefab after removing a component
Steps to reproduce : - open the project attached- locate the prefab in the "Prefabs B" folder- add a component to the prefab (i chos... Read more
Built project doesn't show correctly encoded Japanese letters in player ...
To reproduce:1.Open attached project, check Input settings, notice input tabs named in Japanese letters .2.Build and run project.3.C... Read more
Instantiated Hinge Joint changes behaviour when saving and reloading pro...
Look the user's description and video. Open the "Main Scene", you should see an instantiated "Door", and hit play! Walk to the door,... Read more
UNITY_EDITOR_WIN and UNITY_EDITOR_OSX missing from docs
Can you add please definitions : UNITY_EDITOR_WINUNITY_EDITOR_OSX Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS