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Passing small c++ classes by value does not work
There's work around for this, however it is annoying: // Workaround for gcc/msvc where passing small mono structures by value does n... Read more
Preview for a RenderTexture is broken (Mac OSX only)
Preview for a RenderTexture looks weird. To reproduce:- Create a new project- Right-click and create a new Render Texture- Observe t... Read more
Project Browser A$ Search - Special symbols block search request
Repro:1. Go to Asset Store search in the Project Browser2. Use one of the following symbols in your search string: @, /, (, ), -, ~,... Read more
MECHANIM: Keyboard shortcuts do not work in Controller view
Steps to reproduce : - create a new project- create an animator controller- in the Animator tab create a new state- use ctrl+c, ctrl... Read more
Character Controller. stepOffset can be set to negative
CharacterController parameter stepOffset validation is missed in runtime, the value can be set as negative, which causes unexpected ... Read more
Rig Importer - Problems with creating humanoid avatars for multi-selecte...
Repro:1. Select two models that can correctly map to an avatar2. To to rig importer and select Humanoid animation type / create from... Read more
Preview window and project view thumbnail are displaying weird things w...
- Open the attached project- Set Color mode to Linear in the Player settings- Reimport the turret texture and model (the texture thu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS