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Memory does not get released after building
Steps to reproduce : - go to \\homes\project drop- import the project FishvCrabs6-26- go to SCG > Custom Builds > Open Build W... Read more
Playing full screen video causes CGContext errors on iOS
To reproduce:1. Open project Autorotation Copy2. Build and run on iOS (reproduced with iPhone5 6.1.4, not reproducible iPad4 6.1, iP... Read more
Reset button of player settings doesn't work
Steps to reproduce : - go to Edit-Project settings -Player- edit any information- click reset button Read more
IE11 not recognized as supported browser
-e: as per title -mail from MS: Reference #: 263704Description of the Problem: [IE 11 Issue] Unity Web Player_V-4.1.1.0 :- Add-on fa... Read more
[VCS] Version control (Perforce) submit screen doesn't allow scrolling i...
Steps to reproduce : - connect to perforce and import the Angry Bots project- check out the Animations folder- then submit it and in... Read more
SSAO Effect creates noise behind the character in the scene
Steps to reproduce : - import the project attached- open the scene- press play and notice the noise behind the character *Note:Scree... Read more
Stretched view after unlocking (after video player orientation switch)
To reproduce:1. Open project AutoRotation_copy2. Build and run on iOS3. Hold device in landscape4. Press on any video mode to start ... Read more
Delete Layouts window looks bad if layouts have long names
Save your layout with using a long name (jfojdsgfodjigioejwovnisdoovbjidokmbodsjfobndsobnkdsnbkjdfs). From the Layouts dropdown sele... Read more
Adding Texture to MaterialPropertyBlock leads to crash.
1) What happenedAdding Texture to MaterialPropertyBlock leads to crash. 2) How can we reproduce it using the example you attachedJus... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS