Search Issue Tracker
Input.GetKeyDown doesn't detect KeyCode.Print and KeyCode.SysReq on Wind...
Input.GetKeyDown doesn't detect KeyCode.Print or KeyCode.SysReq.This code will not work as intended: if (Input.GetKeyDown(KeyCode.Pr... Read more
Setting Time.timeScale to 0 in Start is broken
When setting Time.timeScale to 0 in the Start method of a MonoBehaviour, Time.deltaTime from that point on is not 0 but 0.02. Read more
Error is not generated if you use the index of the component instead of ...
iphone: There are some Vector3 properties that can not be modified by component. For instance, you can't set bounds.min.x, bounds.ma... Read more
[Selection] State is reset after entering Play mode
This bug is similar to case 280936 and a video of the repro steps has been attached. The reason this hurts is because if I am tweaki... Read more
[Layout] Scroll/scale bar in Animation Editor is inconsistent
I'm reviving this bug, as it's still pretty relevant. The main issue with the scrolling in the Animation window is:(see the attached... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
- Incorrect rotations on bones when importing FBX animations with a Humanoid Rig
- Render Graph Viewer “Pass List” section is flickering when resizing vertically and the Render Graph Viewer window is docked
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically