Search Issue Tracker
[VFX] Editor crashes when spawning large amount of VFX using Integrated ...
Reproduction steps: 1. Open user attached Project using an Integrated Graphics Driver 2. Open Assets/Scenes/SampleScene 3. Repeatedl... Read more
Update Particle.compute: Kernel at index (0) is invalid are thrown after...
How to reproduce: 1. Open the user's attached "NewProjectDiscoVFXErrors.zip" project 2. Open the "Fireworks_Master" VFX Graph (Asset... Read more
VFX Graph doesn't get updated after changing the Point Cache Node's Asse...
How to reproduce: 1. Open the user's attached "MatchParticleHD.zip" project 2. Open the "Test" Scene 3. Select the "BasePiece" GameO... Read more
[VFX Graph] Gizmos of the Shape disappear when connecting any node to th...
How to reproduce: 1. Open the attached VFX Graph and drag it to the Scene 2. Attach it to the GameObject and Select Init context 3. ... Read more
[UIElements] The font color for read-only values has changed, making the...
Repro steps: 1. Create an add operator 2. Connect it to a float operator 3. Observe the value in the float operator is barely visibl... Read more
[VFX Graph] Particles shadows are not correctly displayed when there are...
Reproduction steps: 1. Open the user's attached project and Scene scene 2. In the Scene view, observe the shadows of the VFX 01 and ... Read more
'SAMPLE_DEPTH_TEXTURE' macro redefinition warnings when first importing ...
Repro steps: 1. Create a new non-SRP project (i.e. 3D Project) 2. Import HDRP *or* import URP and then manually import the VFX Graph... Read more
[ShaderGraph] VFX with assigned SG show unexpected modifications in vers...
Repro steps: 1. Create a default VFX 2. Create a default VFX Shader Graph, open it, add a color to blackboard, plug it in the Base C... Read more
Unity crashes on VFXManager::SortBufferCommand when opening a scene with...
Reproduction steps: 1. Open the attached project ("VFX-Pack-Crash.zip") 2. Open the scene "Crash" 3. If the crash didn't reproduce, ... Read more
[VFX] Efficiency Graph debug data goes out of the panel layout when Targ...
On resizing the Target visual effect GameObject, the Efficiency graph Debug data goes out of the panel layout, refer to the attached... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow