Search Issue Tracker
It is possible to drag a Folder into an Asset Table
Steps to reproduce: 1. Create an Asset Table 2. Add an entry 3. Drag a folder from the project into the asset field of the table Act... Read more
Scene saving prompt doesn't appear when opening another scene while in P...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene” Scene3. In the Hierarchy window, s... Read more
Duplicate code in the "UniversalRenderer.cs" file of the URP package
Reproduction steps:1. Create a new URP project2. In the Project window, select the search to be "In Packages" and search for "Univer... Read more
VisionOS module is not present in the Build Profiles Window
How to reproduce:1. Create a new project2. Open Build Profiles Window (File -> Build Profiles)3. Observe the Platforms Expected r... Read more
Light Probes are not removed when unloading the scene after LightProbes ...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/LightProbesNotRemoved“ scene3. Switch the Light Probe Visua... Read more
Virtual Player times out when using system regions that use the ',' symb...
How to reproduce:1. Make sure to set the system region to one that uses the ',' symbol as a decimal point2. Open the “VirtualPlayerT... Read more
Errors are thrown when exiting Play Mode while simulating Virtual Players
How to reproduce:1. Open the “MultiplayerPlayMode“ project2. Open the “1_Bootstrap“ scene in Assets\CodeSmile\MultiPal\Scenes3. Sele... Read more
Exported CSV Localization Table is malformed after deleting a locale fro...
How to reproduce:1. Open the “LocalizationExportIssue“ project2. In the Project window select the “Assets/Localization Settings” Ass... Read more
Nested Lists in Scriptable Objects crash the Inspector and the "Assertio...
How to reproduce:1. Open the “Bug demo.zip“ project2. Select the “new behaviour script“ Asset in the Project tab3. Create an element... Read more
[VFX] Custom HLSL Block failure without `in` identifier
Steps to reproduce: 1. Create CustomHLSL block2. Edit HLSL code3. Remove `in` before `float speedFactor` Actual results: Compilation... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved