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1
votes
Fixed

Multi-object editing not supported for Audio Import Settings

Audio

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Jan 26, 2012

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Version/s: 3.5.0f1

To reproduce:- Open attached "AudioMultiEdit" package- Select 2 audio files in Project Browser- Observe that user can not change the... Read more

3
votes
Fixed

Mesh has more materials (2) than subsets (1)

Graphics - General

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Jan 25, 2012

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Version/s: 3.5.0f1

Would be nice if Unity select the offending mesh when we select the message on the console, otherwise there is no way to know which ... Read more

1
votes
Fixed

Application.targetFrameRate inconsistent with documentation

Deployment Management

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Jan 25, 2012

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Version/s: 3.5.0f1

According to docs: "targetFrameRate is ignored in the editor". In practice:- it works in the editor as long as vsync is off- once se... Read more

0
votes
Fixed

Assets get cleaned only on Editor restart

Assets Management

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Jan 18, 2012

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Version/s: 3.5.0b7

Not entirely sure if this is a bug indeed, but this behavior looks unexpected: 1) create a Plugins folder2) delete it3) try to impor... Read more

1
votes
Fixed

MonoBehaviour.OnApplicationFocus not supported on iOS

iOS

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Jan 18, 2012

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Version/s: 3.4.2f2

To Reproduce:1. Open the attached Project. Build & Run to the device. Expected:1. Every call to MonoBehaviour.OnApplicationFocus... Read more

0
votes
Fixed

Chinese language bar does not show in full screen mode

Deployment Management

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Jan 16, 2012

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Version/s: 3.5.0b6

To reproduce:- Import attached "test.unitypackage" and load the scene "test"- Make a Windows standalone build- Set the keyboard lang... Read more

0
votes
Fixed

UNDO doesn't work when changing a character controller

Scene/Game View

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Jan 13, 2012

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Version/s: 3.5.0b7

To reproduce:- Open attached "test.unitypackage" and open the scene "test"- Select the "3rd Person Controller"- Press SHIFT and drag... Read more

0
votes
Fixed

Shuriken: Adding a burst to a particle system causes inconsistencies whe...

Shuriken

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Jan 12, 2012

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Version/s:

Standard system.Add a burst.Start scrubbing. Read more

3
votes
Fixed

Break Backwards Compatibility: Time.realtimeSinceStartup seems to be wro...

Deployment Management

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Dec 20, 2011

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Version/s: 3.5.0b4

Time.realtimeSinceStartup seems to be wrong in Awake and OnEnable when called the first frame of the game. FrameCount also appeared ... Read more

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