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0
votes
Fixed

Unity uses absolute paths and not relative paths for storing build direc...

Deployment Management

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Aug 09, 2010

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Version/s: 3.0.0b5

To Reproduce:1) Create a test project2) Build the project in a subfolder of the project.3) Now close that project, quit Unity4) Clon... Read more

0
votes
Fixed

iPhone: Xcode says illegal character when using some symbols

iOS

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Aug 06, 2010

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Version/s: 3.0.0b5

To Reproduce: 1. Set the bundle identifier with an illegal char such as '_' or ':'.2. Build will fail. Expected: 1. Unity should pre... Read more

0
votes
Fixed

Terrain: trees should use the GO transform when placed on terrain

Terrain

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Jul 20, 2010

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Version/s: 3.0.0b4

Since the Tree Creator was designed to only create trees over a certain size we need a way to be able to scale the trees after creat... Read more

0
votes
Fixed

Ugly self-shadowing on a lightmapped buit-in sphere

Global Illumination

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Jun 18, 2010

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Version/s: 3.0.0b2

To reproduce: 1. Open attached project (the last one).2. Check the bands on the built-in sphere and also the dark patches. I tried c... Read more

0
votes
Fixed

Inspector takes focus unnecessarily when editing parameters

Inspector Functionality

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May 02, 2010

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Version/s: 3.0.0a2

Inspector takes focus unnecessarily when editing parameters I often need to change parameters on a number of objects in the hierarch... Read more

0
votes
Fixed

Detaching a tab marks the current scene as edited

IMGUI

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Apr 26, 2010

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Version/s: 3.0.0a2

Steps: Detach a tab. Result:Tab attaches just fine, but the loaded scene gets marked as edited. Expected:Current scene should be una... Read more

0
votes
Fixed

Input.GetKeyDown doesn't detect KeyCode.Print and KeyCode.SysReq on Wind...

Windows

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Feb 24, 2010

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Version/s: 2.6.1f3

Input.GetKeyDown doesn't detect KeyCode.Print or KeyCode.SysReq.This code will not work as intended: if (Input.GetKeyDown(KeyCode.Pr... Read more

1
votes
Fixed

Setting Time.timeScale to 0 in Start is broken

Deployment Management

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Dec 07, 2009

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Version/s: 2.6.1f3

When setting Time.timeScale to 0 in the Start method of a MonoBehaviour, Time.deltaTime from that point on is not 0 but 0.02. Read more

0
votes
Fixed

Error is not generated if you use the index of the component instead of ...

Mono

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Nov 07, 2009

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Version/s: 1.5.1b1

iphone: There are some Vector3 properties that can not be modified by component. For instance, you can't set bounds.min.x, bounds.ma... Read more

0
votes
Fixed

[Selection] State is reset after entering Play mode

Animation

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Aug 24, 2009

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Version/s: 2.6.0b2

This bug is similar to case 280936 and a video of the repro steps has been attached. The reason this hurts is because if I am tweaki... Read more

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