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If there is a lot of text in the Label text field you cannot scroll down...
Add the text from http://www.csbruce.com/software/utf-8.html to a Text component. Try to scroll inside the Text field. You can't aft... Read more
Label Effect Distance can be set to Infinity producing lots of error mes...
Use the uGUI demo projects to repro:- Open the Widgets scene- select the Text gameobject (under Canvas)- add a Ui/Effects/Shadow com... Read more
Lots of exceptions are thrown when resizing Canvas with Render Mode set ...
Console gets spammed with: The targets array should not be used inside OnSceneGUI or OnPreviewGUI. Use the single target property in... Read more
Graphic Event System Submit Keys Size should be limited to a sensible ma...
Setting it to something really big like 10000 hangs Unity. Read more
Assigning regular MonoBehaviour to Script field of Graphic Event System ...
Also, setting the Script field to None makes the entire component disappear Read more
New UI components should be created in the Center of the Canvas
E.g.: RawImage is created bottom left, Button is created top-right, etc. No consistency there! Read more
Image becomes white until it's moved in scene view if its properties are...
See http://screencast.com/t/CqFWi1RGgb for repro. Read more
UI Image Radial fill needs to be antialiased
Create Sprite and choose Sprite Type: Filled, Radial 360 and change the Fill Amount to 0.6. Notice the pretty crappy look on the edg... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS