Search Issue Tracker
Wrong behaviour of "Add curve" in "Animation" window when object has fe...
Wrong behavior of "Add curve" in "Animation" window when object has few same colliders 2) How can we reproduce it using the example ... Read more
Switching apps with cmd+tab when built as FullscreenWindow [MAC]
/Contents/Documentation/Documentation/Components/class-PlayerSettings40.html states: "Unity runs in a window that covers the whole s... Read more
Changing layer in collision event to not interacting one only takes effe...
To reproduce:1. Open project Issue22. Run scene Test3. Press LMB4. On collision Red object changes it's layer, which is set not to c... Read more
ILocalUser is not clickable on Social.localUser page in Scripting API
Also reproducible on 5.0.0b4: file:///Applications/Unity%205.0.0b4/Documentation/html/en/ScriptReference/Social-localUser.html Expec... Read more
Undo on big prefabs with lots of overrides is very slow + eats a ton of ...
1. open "scene"2. disable the root Rocks_Explosion game object On my machine this eats up 1.5GB of memory (can see in task manager) ... Read more
Shaders: LogLuv encoding shader fails on iOS, hlsl2glsl const matrix pro...
Shaders with static const global matrices don't translate to GLSL properly, it seems. To reproduce:1. Open attached project2. Build ... Read more
[Shader compiler] Surface shader doesn't compile with sized array parame...
To reproduce:1. Open attached project2. Notice that primitive shader compiles while surface shader doesn't Read more
Opening Unity 4.2 project in 4.3 doesn't show update warning
To reproduce:1. Create project in unity 4.22. Open it in 4.33. No warning about update is shown Are builds fully compatible and just... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project