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Something breaks in Unity occasionally, and prefabs stop working properly
1. In Project window in the project root, Create > tk2d > Font.2. Immediately after that, press Ctrl R (Assets > Refresh). ... Read more
Docs - Scripting - Poor documentation for iPhone classes
The iPhone classes are at the end of the runtime class list and not in their correct alphabetical position -http://docs.unity3d.com/... Read more
The Humanoid character definition configuration context doesn't take int...
Steps to reproduce : - import the project attached- configure model A and B and notice that they look as expected- configure model C... Read more
Point/Spot lights are incorrectly reported as not having shadows in forw...
Steps to reproduce : - import the attached project- open the scene- select the point light- observe the message in the inspector Exp... Read more
[API] Setting Application.setTargetFrameRate in Play mode overrides glob...
Make sure all quality settings have vsync off. open up the vsync scene. Notice that the VSYNC object has a target frame rate set tot... Read more
OSX standalone build includes files from the Plugings folder
Steps to reproduce : - open the project attached in 4.1- build it for standalone- view the Contents of the app and notice the Plugin... Read more
Wrong counter in Build Settings when over 100 scenes are in the project
Steps to reproduce : - import the project attached- go to Build Settings- select all the scenes and drag them in scenes in build- no... Read more
Parented Camera breaks the Physics.Raycast command
Steps to reproduce : - import the project attached- play the scene- press the plus icons within the rectangles on both and press the... Read more
Audio Memory usage is incorrect in Profiler
Could reproduce in Version 4.2.0a1 (e507cb846753) To reproduce:- Open attached project "AudioMemoryUsage.unitypackage" and launch "t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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