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Profiler is displaying Physics2D performance cost when Physics2D are not...
Reproduction steps:1. Download project "SMALL_Physics2D_ButNo2dUsed.zip" and open in Unity2. Open scene "Scene"3. Select Window ->... Read more
Meshes with LOD optimization are not rendered in WebGL build
Steps to reproduce:1. Open the attached project2. Open the PtCloudLOD_meshes scene3. Switch to WebGL4. Play the scene5. Observe the ... Read more
Windzone's turbulence and pulse parameters have no effect on wind animation
Steps to repro: 1. Open attached project and 't1' scene;2. Enter Play mode;3. Select WindZone gameobject in the Hierarchy;4. Input s... Read more
Unity crash at "UnityEngine.Playables.PlayableAsset:Internal_CreatePlay...
To reproduce:1. Open attached Unity project "TestDungeon.zip"2. Open "Mainscene" scene3. Go into Play Mode Result: Unity crashes at ... Read more
NullReferenceException with Unity Remote Settings
Reproduction steps: 1. Open "UnityRemoteSettingsTest.zip" project2. "Window" -> "Unity Analytics" -> "Remote Settings"3. Pin t... Read more
Inspector window Generic animation's behavior differs in Y axis when roo...
To reproduce:1. Create empty project, import my FBX2. In project window, select the imported FBX3. In Inspector window, play the ani... Read more
Vertex clamping for shadow maps causes artifacts
Vertex clamping for shadow maps causes artifacts when large and scaled up objects are used. To reproduce: 1. Open the project, attac... Read more
Each position axis not being processed individually when compressing ani...
To reproduce:1. Create new unity project, import user's FBX file2. Open Animation window, in Project window, expand imported FBX fil... Read more
VideoPlayer performs very poorly on a device when "Multithreaded Renderi...
Reproduction steps:1. Open the attached project;2. Check if "Multithreaded Rendering" is enabled in Player Settings;3. Build the sce... Read more
Handle with localRotation is using its parent rotation value even if tra...
Reproduction steps:1. Open the attached project "HandlesRotationHandleBug.zip";2. Open the HandleBug.scene;3. Select the GameObject ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code