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PhysicsChain should use default PhysicsShape.MoverData
When a PhysicsChain is created, it is not using the default PhysicsShape.MoverData: [https://docs.unity3d.com/6000.3/Documentation/S... Read more
Errors are thrown and Inspector's UI element is not drawing when a GameO...
How to reproduce:1. Open the ‘IN-117004' project2. Open the ‘Scene’ scene3. Select the ‘Example’ GameObject in the Hierarchy4. Obser... Read more
ConfigurableJoint's parameters are not saved in the Prefab after Runtime...
How to reproduce:1. Open the attached “IN-115529” project2. In the Project window, find and enter “TestBug“ scene3. Enter Play Mode4... Read more
Exceedingly long wait on InspectorWindow.Repaint when selecting a large ...
Steps to reproduce:1. Create and open a new project2. Add the “Sample svg” file to the Assets folder3. Click on the added file in th... Read more
Physics Used Memory keeps growing when GameObject colliders are enabled ...
How to reproduce:1. Open the project “IN-113061_PhysicsMemoryUsage”2. Open the SampleScene3. Open the Profiler (Window → Analysis → ... Read more
[Quality Hackweek] Activated Terrain Inspector is active only until the ...
How to reproduce:1. Create and open a new project2. In the Hierarchy, create a 3D → Terrain GameObject, then select it3. In the Insp... Read more
Missing [Serializable] attribute warning is thrown after installing pack...
Reproduction steps:1. Create a new project2. Open Multiplayer Center window (Windows > Multiplayer > Multiplayer Center)3. Sel... Read more
[XRHands] "libUnityOpenXRHands.so is not 16KB-aligned" warning appears w...
Steps to reproduce:1. Create a new project2. Import XR Hands package3. Switch to Android4. Build an APK5. Observe the warning in con... Read more
Rotation values flip in animation when importing FBX with a generic rig
How to reproduce:1. Open the attached “IN-117113” project2. Open the SampleScene3. In the Hierarchy window, select the "R_Up_leg" Ga... Read more
[VFX Graph] Updating custom VFXType doesn't refreshed previously created...
Steps to reproduce: Import the provided package. Open the VFX inside named VFXG_BugRepro_CustomVFXType. Open the C# script named MyC... Read more
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