Search Issue Tracker
Fixed
Fixed in 6000.3.0b5, 6000.4.0a2
Votes
0
Found in
6000.3.0a5
6000.4.0a1
Issue ID
UUM-120409
Regression
No
PhysicsChain should use default PhysicsShape.MoverData
When a PhysicsChain is created, it is not using the default PhysicsShape.MoverData: [https://docs.unity3d.com/6000.3/Documentation/ScriptReference/LowLevelPhysics2D.PhysicsShape.MoverData.html]
The default is to clip velocity with a maximum push limit.
First reported here: [https://discussions.unity.com/t/low-level-2d-physics-in-unity-6-3-beta/1683247/22]
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not called when ending text edit
- Transform corruption and/or crash on PhysX::CreateCharacterController when spawning physics objects into Prefab stages
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
Add comment