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Strange particle stretching
Strange particle stretching. To Reproduce:1. Play the attached scene you'll see some strange particle stretching.2. Ignore the pink ... Read more
Specific BlendShape is very very slow
In the attached scene, we have 2 different meshes with similar-ish vertex count. When we activate many BlendShape on one of them, th... Read more
Default material properties and default values for new PhysicMaterial do...
Currently, when you create a new PhysicMaterial, friction will be set to a default of 0.4. When you assign no material at all, it us... Read more
OSX 64 bit build throws GL errors when going fullscreen
To reproduce:1. Open project OSXerrorRepro2. Build and run osx 64 bit standalone (leave it be on the opening window)3. Open OpenGL p... Read more
Disabling shadows in script crashes the application
Using the 'renderer.receiveShadows = false' in script causes the application to crash.This is reproducible only in the release build... Read more
Applied font changes do not update rendered text
Steps to reproduce:1. Download attached project and open scene "main"2. Select "DroidSans" font, change it's import settings. For ex... Read more
Parts of the screen flicker on Samsung Galaxy S3 when 32-bit display buf...
The screen is not redrawn normally on the Samsung Galaxy S3 device when the 32-bit display buffer is enabled. This causes the flicke... Read more
The unitypackage import window does not show the folder hierarchy correctly
Reproduced in 4.1-4.3.a21 Create new project2 Import attached package3 When import window appeared - notice the folder structure(see... Read more
Initialization errors with prefab instances
Reproduced on Win 7 on 4.0, 4.1, 4.2, 4.3 Initialization errors with prefab instances To reproduce.1. Load scene A1. Press Play.2. N... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked