Search Issue Tracker
UWP builds do not distinguish between left and right shift keys when che...
To reproduce:1. Open user's project2. Enter Play mode, while observing the text field, press left and right shift3. Build and run pr... Read more
[Collab] Crash when switching from Unity collab project on the disk, to ...
[Collab] Crash when switching from Unity collab project on the disk, to cached project from collab cloud Steps to reproduce : 1) Cre... Read more
Texture2D_CUSTOM_Apply crashes in Play mode
To reproduce: 1. Download attached project "TextureCrash.zip" and open in Unity2. Open "Scene" scene3. Enter Play modeNote: Wait for... Read more
[Regression] Imported .PSD file has visual artifacts
How to reproduce:1. Download attached project 'PSD_Test.zip' and open "Scene" Scene2. Apply bg_psd material to Quad3. You can verify... Read more
Errors appear when changing size of an array with serializable objects v...
How to reproduce:1. Open attached Unity project "New Unity Project"2. Load scene "s"3. Enter Play mode4. Select GameObject5. In the ... Read more
[iOS] Input.touchCount returns incorrect value for number of touches aft...
To reproduce:1. Open attached project2. Build and run it on iOS ("main" scene)3. Touch the screen with >1 fingers and see that co... Read more
Additional Vertex Stream broken when painting Vertex Color
There are 3 different bugs in this report. I filed them together as the underlying code or problem might be the same. There are 3 ma... Read more
CRASH on MonoManager::EndReloadAssembly on our build machine
To reproduce:Have too many test scripts when opening Unity. Already fixed in 5.5.5p1 and onwards. Read more
Value does not fall within the expected range Exception on creating scri...
Steps to reproduce:1. Open any Unity project/create new2. Create a new Assembly Definition file (or use existing)3. Create a new Scr... Read more
Editor crashes after setting culled objects active/inactive when Animati...
Steps to reproduce:1. Open attached “CullingCrash.zip” project2. Enter Play mode3. Wait a few seconds Reproduced in: 2018.1.0a4, 201... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal