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Conditional breakpoints are not working in MonoDevelop
1) What happenedConditional breakpoints are not working in MonoDevelop 2) How can we reproduce it using the example you attachedOpen... Read more
Folder will show as local after revert
1.Create Folder with any asset2. Submit it3.Delete it 4.Go to Outgoing and revert It Result :Folder will shown like local and we are... Read more
Out of memory import 4k textures
Could reproduce on 4.3.0 beta 1 To reproduce:- Open attached project and do one of the following actions to make the editor crash 1.... Read more
[Editor] Enabling and disabling "Play on Awake" in a hierarchy is not wo...
Enabling and disabling "Play on Awake" in a hierarchy is not working independently. 0. Place the particle system GO under the Cube i... Read more
Mesh doesn't lightmap correctly
Steps to reproduce : - import the project attached- open the scene "test"- select the Lowered_Areas_TEMP_02- open Lightmapping- bake... Read more
Crash unloading AssetBundle when exiting Play mode
To Reproduce.1. Open the attached project & "loader" scene.2. Press Play. Stop. Press Play again. Stop again.3. The Editor shoul... Read more
[Selection] Text in input fields can't be deselected
See attached screenshot. You can use the keyboard to deselect the text. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked