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PPtr cast failed when dereferencing! Casting from Texture2D to MonoBehav...
Steps to reproduce : - import the project attached- maximize and unminimize the scene view repeatedly and notice the error in the co... Read more
Reported included build size is incorrect
To reproduce:1. Create new project2. Build to iOS3. Check that editor.log shows that 3.7mb of .dll files were included4. Change Stri... Read more
Cubemaps: support texture compression on them
Unity simply has no options for enabling cubemaps to use any form of compression (dxt5, dxt1 or any platform dependant type) Read more
Rename "Apply Incoming Changes" button to "Apply All Incoming Changes"
Minor issue: Rename button, since you can actually select/mark individual changesets in list of incoming changes Read more
Some offmeshlinks are not "bound" to the navmesh
To reproduce:1. Open project OffMeshLinks2. Open scene Testscene3. Check Offmeshlinks > Link14. Start transform of offmeshlink is... Read more
Shaders passes change order randomly for instantiated
Shaders passes change order randomly for instantiated material To Reproduce:1. Open the attached project & scene.2. Enter and ex... Read more
Can not disable p4 version control in a project when connection to a p4 ...
Can not disable p4 version control in a project when connection to a p4 server is down. All inspectors are disabled. Read more
While building another copy of the player is made
To Reproduce:1. Open PostProcessIcon project2. Build for OS X platform3. Check destination folder. A copy of the player is made duri... Read more
PostprocessBuildPlayer script will return "Unsupported build target"
To reproduce:1. Open PostProcess project2. Set architecture to Universal or x86_643. Build4. Look at generated platform.txt file in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked