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Screen.orientation returns different value from the actual screen orient...
Screen.orientation returns different value from the actual screen orientation when "Auto-rotate screen" is disabled in Settings->... Read more
New Hierarchy - Customized scripts break Hierarchy
New Hierarchy - Customized scripts break Hierarchy functionality Using a customized script that should only display object names tha... Read more
Global defines lost when switching platform
1. Start an empty project.2. Select Windows platform.3. Add some Scripting Define Symbols (used here are POINTCLOUD; UNIFILEBROWSER)... Read more
Packing textures bigger than atlas limit will result in infinite loop
To reproduce:1. Import attached sprite2. Set packing tag3. Sprite packer > Pack4. Unity will become unresponsive Read more
Undoing changes in the Animator throws an error
Undoing changes in the Animator throws an error Repro:Create a new Animator Controller1. Add a parameter2. Create a new layer3. Add ... Read more
Gizmos (including rect transforms) ignore layer lock
To reproduce:1. Create object with rect transform2. Select layer for it3. Lock that layer4. Notice that object is still selectable v... Read more
Importing a package causes a hang/crash
To reproduce:1. Create a new project2. Import attached Cube-Particle-Cloth.unitypackageExpected result: It importsActual result: It ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”