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Input.GetJoystickNames() contains disconnected controllers
This is a regression from Unity 4.2.2f1. When the controller is disconnected while the application is running, Input.GetJoystickName... Read more
antiAliasing value must be 1,2,4,8 while the docs state that it can also...
antiAliasing value cannot be 0. (Docs are wrong) Read more
Project can not be built if it uses System.Enum.ToObject(System.Type,Sys...
Project can not be built if it uses System.Enum.ToObject(System.Type,System.Int32) even though is available in .NET for windows Phon... Read more
Screen.lockCursor under Linux breaks Input.GetAxis
-e: Screen.lockCursor under Linux breaks Input.GetAxis() -repro:--open attached project--run test scene in editor--notice correct ax... Read more
Missing Beast.dll on 4.5a5
After I install, I can only open 4.5a5 once. After that I get an error that states "The program can't start because beast32.dll is m... Read more
Adding a script to a game object when any of the scripts contain errors ...
To reproduce:1. Open the attached project (it contains a game object and a script with some syntax mistakes)2. Try to drag the "test... Read more
uberstrike: character animations don't always play
-e: some of the characters in the game float around in t-pose -repro:--switch channel to 4.5.0a5 (test or alpha)--load https://apps.... Read more
Win Store Apps can't detect any connected non-Xbox joystics
Win Store Apps can't detect any other than Xbox joysticks. Read more
Crash, when adding a box collider, then reverting to prefab
To reproduce:1. Create a prefab without any colliders2. Place an instance of the prefab in your scene3. Add a box collider to the in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor