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[Metal] Shader does not work on Metal and does not produce any errors or...
Steps to reproduce:1. Open “MetalBug.zip” Unity project2. Double-click on “Cube” object in Hierarchy to focus it in Scene view Expec... Read more
KeyNotFoundException when editing code while having animator transitions...
To reproduce:1. Create any animator asset.2. Add two states and make transitions to one another.3. Click on a transition (selecting ... Read more
Editor crash when building a specific asset bundle with a custom builder
How to reproduce:1. Download and open the attached repro project from ownCloud (don't update API when prompted)2. Resolve any occurr... Read more
[Editor Window] Null reference exception is shown when interacting with ...
Steps to Repo:1. Import Gaia editor extension from asset store or open [use-case] Terrain - Procedural Terrain project2. Go to windo... Read more
[Mobile] PlayerSettings Version input field not saving when multiple Ins...
Steps to reproduce:1. Open attached “ProjectSettings.zip” Unity project2. Have two Inspector windows open3. Open Player Settings4. E... Read more
[Regression][OSX] Exceptions is GUILayoutUtility.BeginLayoutGroup are th...
Steps to repro: 1. Open Unity on OSX;2. Create new project;3. Go to Player Settings (Edit>Project Settings>Player);4. Uncheck ... Read more
InitializeOnLoadMethod throws exception with generic parameter
Steps to reproduce:1. Open user attached project2. Uncomment the first line of TheBug.cs script3. Notice the errors in the console- ... Read more
[2D] "NullReferenceException" error when creating the Sprite Shape Profile
"NullReferenceException: Object reference not set to an instance of an object" error appears in the console when creating new “Sprit... Read more
WebGLInput.captureAllKeyboardInput is missing and thus breaking builds
-e: the API WebGLInput.captureAllKeyboardInput is missing and this when you try to compile a build using it it fails with an error -... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor