Search Issue Tracker
Won't Fix
Votes
1
Found in
2017.2.0p2
Issue ID
971272
Regression
No
Editor crash when building a specific asset bundle with a custom builder
How to reproduce:
1. Download and open the attached repro project from ownCloud (don't update API when prompted)
2. Resolve any occurring packman errors (delete the cache folders) and wait for a recompile
3. In the Menu bar, open Magic -> Build window
4. Click the "Process (Prebuild Bundle)" button on the bottom-left
5. Observe the crash
Reproducible with: 5.6.5p4, 2017.1.3p4, 2017.2.3f1, 2017.4.6f1, 2018.1.7f1, 2018.2.0b11, 2018.3.0a4 (96052d777ea1)
Notes:
- Assets/CustomTools/Prefabs/Multiplayer.prefab is the culprit (original project contained hundreds of other prefabs in the AssetBundles that did not cause the crash)
- Repro can be inconsistent with 2018.3.0a* versions due to editor startup crashes or packman errors
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment