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Collider2D Component documentation missing
You'll have to replace my root Unity folder with your own, but from Scripting reference for Collider2D located at:file:///Applicatio... Read more
Warning needed when resources.load is loading more than 4gb of data
Using resources.load to load more than 2gb (edit 4gb) of data causes the program to crash. It is a known issue, since winXP has a 2g... Read more
Texture2D is not cleared to a default value when created from script
Steps to reproduce : - import the project attached- go to Window > Bugs > Alpha Blending Texture and notice only one square is... Read more
Android warning message has a typo in word "attribut"
When there is no orientation tag in the Plugins/Android/AndroidManifest.xml file, the warning message is shown after building the ap... Read more
-e Prefix labels in the inspector do not highlight when they
To reproduce:1. Open Bugs project2. Create a new GameObject3. Add SomeComponent to the GameObject4. In the Inspector for SomeCompone... Read more
OS X Lion-style fullscreen mode spits out OpenGL errors during transition
When MacFullscreenMode is set to FullscreenWindowWithMenuBarAndDock and one enters fullscreen in standalone there's a bunch of "inva... Read more
Spriteframes eat each other when trying to move them in the animator
In the Animation Window, try to move sprites in keyframes by moving them to another frame. When sprite that you drag goes over anoth... Read more
Image Effects: crash in later fx if an effect does camera.Render inside
If an image effect does camera.Render() inside of OnRenderImage call, then that makes the next image effect crash. Regression in 4.2.0. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObjects change Hierarchy order when undoing adding Component to multiple GameObjects
- [macOS] Editor crashes after entering Play mode with overlapping GameObjects with Cloth Component and Cloth Inter-Collision enabled
- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog