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[Android] Elements of UI Toolkit aren’t displayed when AR Foundation cam...
How to reproduce, option 1, if you are comfortable getting a Unity project running from the attached zip folder: Open the attached “... Read more
Low performance using memory allocated by UnsafeUtility.Malloc when usin...
Reproduction steps:1. Open the attached “BugRepro” project2. Click Window > General > Test Runner3. Run all “Hitting_The_Wall“... Read more
Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a...
Reproduction steps:1. Open the attached "repro_IN-83747" project2. Open the "Assets/Scenes/Kokiri_LevelDesign.unity" Scene3. Enter t... Read more
Editor performance degrades when PlayableDirector with multiple bindings...
Steps to reproduce:1. Open the attached “IN-116503_PlayableDirectorTest - FAV 3 - New Project - URP.zip“ project (link in the intern... Read more
Point Cache window displays incorrect title “pCache” instead of full “Po...
Steps to reproduce: Create a new Unity project Go to Window > Visual Effects > Point Cache (or open via relevant menu) Observe... Read more
Scene bundle is not rebuilt when SBP cache is not cleared
Reproduction steps:1. Open the attached project “ExecutionOrderAndBundle.zip”2. Click Build > New Build > Default Build Script... Read more
IL2CPP generates parameters with the same name when building on Android
Reproduction steps:1. Open the user’s attached project2. Build And Run on an Android device3. Observe the Console Expected result: B... Read more
Compute and graphics queues are not run asynchronously when asynchronous...
How to reproduce:1. Open the attached “IN-101628” project2. Navigate to Edit → Project Settings → Graphics → Asynchronous Compute Sh... Read more
WebGL sends wrong value with large numbers when SendMessage function is ...
How to reproduce:1. Open the ‘SendMessageTest.zip' project2. Build the project with WebGL3. In Build 'Inspect Element → Console’4. O... Read more
[OculusXR][OpenGLES] GL_INVALID_OPERATION errors on Quest Development Bu...
Steps to reproduce:1. Open the attached user's project "OpenGLESURPRendereringIssue.zip"2. Go to Project Settings > XR Plugin Man... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed