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Errors appear when hovering mouse over Scene Window, after changing Skin...
To reproduce:1. Create an empty object.2. Add Cloth component3. In SkinnedMeshRenderer select Mesh and assign Capsule, Cylinder, Pla... Read more
[iOS] On iPhone X navigating to home will press buttons located at the b...
To reproduce:1. Open attached project2. Build it for iOS device and launch on iPhone X3. Swipe to go home4. Reopen app -- There are ... Read more
[Android] Asus K011 does not show a StreamingAsset video
To repro:1) Open attached project2) Build and run on a Asus K011 device Expected result: a video can be seen on the screenActual res... Read more
[Collab] User loses all data in hierarchy after updating the project
Steps to reproduce: 1) User 1 creates a cube in an empty project and pushes through collab.2) User 2 pulls the project. He adds a ch... Read more
Animator Transition lines become thick and overlay the properties pane w...
Animator Transition lines become thick and overlay the properties pane when swithing OpenGL<->Metal After switching between Op... Read more
[HoloLens] CPU/GPU not sync. Built project has latency of 3 frames
How to reproduce:1. Open attached project file2. Build on Hololens (Make sure Single-Pass Stereo is selected)3. Open build on Visual... Read more
[OpenGL] Z-fighting when Camera's Near Clipping plane has very small val...
To reproduce: 1. Download and open attached project.2. Open "Scene" scene.3. Enter play mode.4. Notice the Z-fighting in presented c... Read more
RectTrasform's bounding box does not update when rotating UI elements
To reproduce:1. Open user's project2. In Hierarchy window, find Image game object with RectMask2D3. Press T to check RectTransform's... Read more
Non-recursive AssetDatabase.GetDependencies() returns Script on the Pref...
Steps to reproduce:1. Open QA's attached project2. Open scene "1"3. Navigate to "Usages Finder" in "Maintainer" window, hold CTRL+SH... Read more
Pressing 'Select All' in Assembly Definition breaks it (because it has b...
To reproduce:1) Create new project2) Create Assembly Definition3) Select it and click "Select All" and apply4) Deselect and select i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS