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Game screen is affected when fill amount to image is set to 0
To reproduce:1. Open the attached project2. Open the scene (it contains a uGUI image with type "Filled", fill method "Radial360")3. ... Read more
Standard asset Water Reflections (Pro) does not reflect objects while ap...
Steps to reproduce:1. Create a new project. Import Standard Assets - Water Reflections (Pro). Place water in new scene.2. Build and ... Read more
Mark-down / Translation error in 4.5 docs
To reproduce:1. Open Manual/PositioningGameObjects.htmlExpected result: "You can use the mouse and manipulate any Gizmo axis to alte... Read more
Text rendering atlas gets garbled when text is changed via script
To rperoduce:1. Open attached project2. Open scene main. It contains a uGUI text that gets changed via script3. Enter play mode - no... Read more
Non-monobehavior classes break the script execution order window
To reproduce:1. Open attached project, it contains a hefty amount of scripts2. Open the script execution order window and add the Ac... Read more
Center of mass and inertia tensor change after gameobject is disabled an...
To reproduce: 1) Open TestScene2) Start scene and check console3) Notice that the values of mass center and inertia tensor change4) ... Read more
Shader dependency is lost when building asset bundle
When building an assetbundle for a ProceduralMaterial with a "Specular" shader and loading it, the reference to the shader is lost. Read more
[Win Store Apps] s_Device->QueryInterface(&debug) failed
When project is deployed on tablet in debug mode, console shows error message:s_Device->QueryInterface(&debug) failed failed ... Read more
Project view sorting order differs from the hierarchy sorting order
To reproduce:1. Open attached project2. In the project view, navigate to PrefabTest > Canvas (expand the prefab). Note the order ... Read more
HingeJoint2D Anchor flickers terribly when changing position
To reproduce:1. Open the attached project2. Open the scene "jointTest" (it contains a game object with a hinge joint 2D)3. Play the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS