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Unclear feedback message when saving a scene in paused Playmode
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All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Handles.DrawDottedLine does nothing when used in the Editor
- Wrong depth texture when using SetTargetBuffers when anti-aliasing is higher than 1
- .NET 4.6 EqualityComparer.Equals yields different results from .NET 3.5 on UnityEngine.Object
- Adding a specific script to gameObject crashes editor
- Crashes while undo changes after editing two scenes in Hierarchy Window and remove one without save