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Application crashes when calling Android native method
This is a regression from Unity 4.2.2f1. Reproduced on:Google Nexus 4 with Android 4.4 Reproduced with:Unity Version 4.3.0f4 (e01000... Read more
Performance drop after building with 4.3
Steps to reproduce : - import the project attached in 4.2- create a development build- upgrade the project to 4.3 and create another... Read more
Undo.RecordObjects isn't working for objects referencing
Undo.RecordObjects isn't working for objects referencing each other when one gets deleted. To reproduce:1. Open the attached project... Read more
DOC: Array docs contain 404 link to MSDN
To reproduce:1. Open http://docs.unity3d.com/Documentation/ScriptReference/Array.html2. Click the link found at: "For more informati... Read more
SmoothDamp example in the documentation is incorrect
Correct example:Current SmoothDamp Documentation:<file://localhost/Applications/Unity/Unity.app/Contents/Documentation/html/en/Sc... Read more
Screen.width and height reporting incorrect values in the editor.
Screen.width and height is reporting incorrect values in the editor. To reproduce:1. Put any image effect on the camera.2. Output to... Read more
The built-in EncodeFloatRGBA() and DecodeFloatRGBA() functions contain a...
The built-in EncodeFloatRGBA() and DecodeFloatRGBA() functions contain a typo that leads to reduced precision. The problem involves ... Read more
Non-Pixel Correct GUIText ignores screen orientation on Windows Phone 8
Steps to reproduce:1. Create a project which has scene in which two GUIText objects are drawn. One should be set to Pixel Correct an... Read more
Touch.deltaTime sometimes returns 0 on Android devices
Reproduced on:Google Nexus 4 with Android 4.3Google Nexus 10 with Android 4.3 Reproduced with:Unity Version 4.2.2f1 (54f0fc09defb)Un... Read more
Mesh "Read/Write Enabled" unchecked takes as much memory as checked
To reproduce:1. Open attached project2. Build and run on iOS3. Notice in profiler meshes memory usage - 3.6mb4. Change "Read/Write e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open