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Importing Assets references "Legacy animation system" in RED and YELLOW ...
Steps to reproduce : - open the page http://docs.unity3d.com/Documentation/Manual/ImportingAssets.html- scroll down to "Meshes &... Read more
Strange Occlusion Culling behaviour when camera clips through occluding ...
Steps to reproduce : - import the project attached- open the scene- press play and notices that when the camera moves into an occlud... Read more
GUISkin.label.CalcHeight() returns inconsistent values
To reproduce:1. Open attached project2. Open scene "CalcHeightWrong". It contains a 1st person controller and a cube trigger collide... Read more
Children with collider2d do not inherit rotation correctly from a parent...
To reproduce:1. Create an empty gameobject and attach a rigidbody2d to it2. Create another empty gameobject and attach a polygon col... Read more
"Prerendered Icon" setting is not passed to Xcode
To reproduce:1. Open the attached project2. Edit -> Build Settings -> Player Settings3. Verify that "Prerendered Icon" setting... Read more
Caching.cleancache does not work
Caching.cleancache does not work on Android devices in Unity 4.3. This is a regression from Unity 4.2. Reproduced on:Google Nexus 5 ... Read more
AudioClip.getData returns zeroes if used with compressed audio types
Documentation of AudioClip.getData is missing a mention that only AudioClips with the load type set to DecompressInMemory support Ge... Read more
Unity UI breaks when an empty OnRenderImage call is attached
To reproduce:1. Open any project2. Attach ScratchPaper.cs script to the main camera3. Enter play modeExpected result: After leaving ... Read more
Move Up a Component on a Prefab calls a fake warning dialog
To reproduce:1. Create a new project2. Create a game object3. Drag it to the project view so it becomes a prefab4. Click on the pref... Read more
Coroutines page in unity manual has a C# function that includes "yield r...
Coroutines page in unity manual has a C# function that includes "yield return" instead of the correct "yield return null". To reprod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open