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0
votes
Fixed

Importing Assets references "Legacy animation system" in RED and YELLOW ...

Docs - Manual

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Dec 02, 2013

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Version/s: 4.3.0f4

Steps to reproduce : - open the page http://docs.unity3d.com/Documentation/Manual/ImportingAssets.html- scroll down to "Meshes &... Read more

0
votes
Fixed

Strange Occlusion Culling behaviour when camera clips through occluding ...

Graphics - General

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Dec 02, 2013

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Version/s: 4.3.1f1

Steps to reproduce : - import the project attached- open the scene- press play and notices that when the camera moves into an occlud... Read more

0
votes
Fixed

GUISkin.label.CalcHeight() returns inconsistent values

IMGUI

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Dec 02, 2013

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Version/s: 4.3.1f1

To reproduce:1. Open attached project2. Open scene "CalcHeightWrong". It contains a 1st person controller and a cube trigger collide... Read more

8
votes
Fixed

Children with collider2d do not inherit rotation correctly from a parent...

Physics2D

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Dec 02, 2013

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Version/s: 4.3.0f4

To reproduce:1. Create an empty gameobject and attach a rigidbody2d to it2. Create another empty gameobject and attach a polygon col... Read more

4
votes
Fixed

"Prerendered Icon" setting is not passed to Xcode

iOS

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Dec 02, 2013

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Version/s: 4.3.0f4

To reproduce:1. Open the attached project2. Edit -> Build Settings -> Player Settings3. Verify that "Prerendered Icon" setting... Read more

0
votes
Fixed

Caching.cleancache does not work

Android

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Dec 02, 2013

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Version/s: 4.3.0f4

Caching.cleancache does not work on Android devices in Unity 4.3. This is a regression from Unity 4.2. Reproduced on:Google Nexus 5 ... Read more

0
votes
Fixed

AudioClip.getData returns zeroes if used with compressed audio types

Docs - Scripting Reference

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Dec 02, 2013

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Version/s: 4.2.2f1

Documentation of AudioClip.getData is missing a mention that only AudioClips with the load type set to DecompressInMemory support Ge... Read more

0
votes
Fixed

Unity UI breaks when an empty OnRenderImage call is attached

Graphics - General

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Dec 01, 2013

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Version/s: 4.3.1f1

To reproduce:1. Open any project2. Attach ScratchPaper.cs script to the main camera3. Enter play modeExpected result: After leaving ... Read more

3
votes
Fixed

Move Up a Component on a Prefab calls a fake warning dialog

Inspector Functionality

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Nov 30, 2013

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Version/s: 4.3.0f4

To reproduce:1. Create a new project2. Create a game object3. Drag it to the project view so it becomes a prefab4. Click on the pref... Read more

0
votes
Fixed

Coroutines page in unity manual has a C# function that includes "yield r...

Docs - Manual

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Nov 30, 2013

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Version/s: 4.3.0f4

Coroutines page in unity manual has a C# function that includes "yield return" instead of the correct "yield return null". To reprod... Read more

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