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Matrices passed to shader corrupt
Steps to reproduce : - import the project attached- open the scene- press play and notice the corrupted the tree *Note:Only occurs o... Read more
Can't animate color value of materials
In the animation window it is possible to enter a new value for any of the rgba channels and the curve changes appropriately, howeve... Read more
FPS drop when built for iPhone 4S
To reproduce:1. Open the attached project (or any project that shows fps) with Unity 4.22. Build and run it for iPhone 4S3. See that... Read more
Unity freezes when declaring a 3D texture 1024x1024x256 or higher
Steps to reproduce : - import the project attached- open the "TestGame" scene- press play and Unity will freeze- open DataManager.cs... Read more
The documentation doesn't contain a description for Undo.
The documentation doesn't contain a description for Undo.RegisterCompleteObjectUndo or Undo.RegisterFullObjectHierarchyUndo http://d... Read more
Many requests are made to the cache server with an empty hash
To reproduce:1. Download the Cache Server from http://docs.unity3d.com/Documentation/Manual/AssetCacheServer.html and start it.2. Op... Read more
Sprite texture with GLES3.0 graphics level is always white on device
With GLES3.0 graphics level sprite textures are white on Android devices. Everything works fine if the selected graphics level is GL... Read more
Documentation is missing information regarding RichText being disabled i...
Rich text has been disabled in custom editor scripts by default. This has been done as there were some issues with custom editors sh... Read more
Inconsistent MonoDevelop behavior
1. Create a project and a script in it2. Double click on the script3. Not every time: [MonoDevelop opens every opened solution twice... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons