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Crashes related to MonoManager::ExtractStackTraceQuick
This case is created based on user reports on the forums, user debugging is here [https://discussions.unity.com/t/constant-crash-uni... Read more
Crash on DynamicBranchState when changing Build Profiles in a specific p...
How to reproduce:1. Open the attached “IN-111435“ project in 6000.0.37f12. Open the attached “IN-111435“ project in the version you ... Read more
"Searches" section has doubled line and pixelated search icon
Steps to reproduce: Create a new Unity project Click the "Search" icon next to the "Undo History" Click "Toggle Saved Searches Panel... Read more
[RenderGraphViewer][MetaQuest3] Source is refreshed when the device is p...
Steps to reproduce: Open new URP Core project. Enable Autoconnect Profiler in the Build Settings. Build and Run project on the devic... Read more
Collapsed nested GameObject is expanded when releasing the dragging on i...
How to reproduce:1. Create a new Unity project2. Create any GameObject and add a child GameObject to it3. Make sure to have the pare... Read more
The Volume Default Profile setting moves out of its table/bounds when th...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Project Settings window (Edit > Project S... Read more
NullReferenceExceptions are spammed when adding a script to a State Mach...
How to reproduce:1. Create a new Unity project2. In the Hierarchy, create a Cube GameObject3. Open the Animation window (Window ->... Read more
[InputSystem][Quest3]NullReferenceException while executing 'InputSystem...
Steps to reproduce: Download the attached project and open in Unity. Make sure the Development Build and Autoconnect Profiler are en... Read more
Hierarchy V2 Search Query Blocks always operate in Equal mode despite it...
Steps to reproduce: Open the attached project Open the SampleScene In the Search Window, open the 't=BoxCollider' query Observe that... Read more
User gets "ArgumentOutOfRangeException" error during the "Upscale" and "...
Steps to reproduce: Create a new Unity project Click the AI button and wait while the AI packages are installed Go to AI > Genera... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open