Search Issue Tracker

0
votes
Fixed

Setting a Default Parent in Scene marks all Hierarchy objects in bold

-

Aug 26, 2025

-

Version/s: 6000.3.0a6, 6000.4.0a1

Steps to reproduce: Open the attached project Open the TestScene Select the "GameObject" Right-Click and Set as Default Parent Obser... Read more

0
votes
Fixed

Ensure 2D LowLevel Physics correctly uses ElementDepth for TransformPlanes

-

Aug 26, 2025

-

Version/s: 6000.3.0a5

When using TransformPlane with a non-orthographic camera, we momentarily show the gizmos at the wrong element depth. This is caused ... Read more

0
votes
Fixed

UI Docment marked dirty when inspected

-

Aug 26, 2025

-

Version/s: 6000.2.1f1, 6000.3.0b1, 6000.4.0a1

Selecting a {{UIDocument}} component so that it is display in the inspector dirties the scene. Not occurring on {{6003.0.a3, probabl... Read more

0
votes
Fixed

[UIToolkit] Exception in the console while resizing Sticky note in VFXGraph

-

Aug 26, 2025

-

Version/s: 6000.3.0b1, 6000.4.0a1

Steps to reproduce: Install Visual Effect Graph package if needed Create a new VFX Graph In the VFX Graph create a new sticky note (... Read more

0
votes
Fixed

Network Object is not synchronized across clients when calling "Despawn"...

Package: Multiplayer Netcode for GameObjects

-

Jun 13, 2025

-

Version/s: netcode-gameobjects-2.4.0

Reproduction steps:1. Open the attached “IN-100817” project2. Open the “Scenes/SampleScene” Scene3. Open the Multiplayer Play Mode w... Read more

0
votes
Fixed

GameObject in the client is not synchronized with the changes made in th...

Package: Multiplayer Netcode for GameObjects

-

Jun 30, 2025

-

Version/s: netcode-gameobjects-2.4.2

How to reproduce: 1. Open the project “IN-105228_NetworkDespawn”2. Open the SampleScene, Project → Assets → Scene3. File → Build Pro... Read more

0
votes
Active

Can't add and use "Sample Element Texture" node twice in a graph

-

Aug 27, 2025

-

Version/s: 6000.3.0a5, 6000.4.0a1, 6000.5.0a1

We're getting a "Redefinition of Index" error when using two "Sample Element Texture" in a UI Toolkit custom shader graph. !image-20... Read more

0
votes
Fixed

Default Gradient node returns yellow when used with LargePixelCoverage hint

-

Aug 27, 2025

-

Version/s: 6000.3.0a5, 6000.4.0a1

When the Default Gradient node is used in a shader of an element that has the LargePixelCoverage hint, the node returns yellow. Read more

0
votes
Active

Gradient draw larger when a custom shader is used

-

Aug 27, 2025

-

Version/s: 6000.3.0a5, 6000.4.0a1, 6000.5.0a1

Open URP graphics test 362 Observe the 4 gradients Only the first isn't too wide !image-2025-08-26-21-36-35-992.png! Read more

0
votes
Active

Objects with HideFlags.DontSaveInEditor persist after unloading scenes w...

-

Aug 27, 2025

-

Version/s: 6000.0.56f1, 6000.2.2f1, 6000.3.0a6, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open the “BuildTest.zip“ project2. Enter Play Mode (or Build and run with Development Mode and Autoconnect Profi... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.