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Setting a Default Parent in Scene marks all Hierarchy objects in bold
Steps to reproduce: Open the attached project Open the TestScene Select the "GameObject" Right-Click and Set as Default Parent Obser... Read more
Ensure 2D LowLevel Physics correctly uses ElementDepth for TransformPlanes
When using TransformPlane with a non-orthographic camera, we momentarily show the gizmos at the wrong element depth. This is caused ... Read more
UI Docment marked dirty when inspected
Selecting a {{UIDocument}} component so that it is display in the inspector dirties the scene. Not occurring on {{6003.0.a3, probabl... Read more
[UIToolkit] Exception in the console while resizing Sticky note in VFXGraph
Steps to reproduce: Install Visual Effect Graph package if needed Create a new VFX Graph In the VFX Graph create a new sticky note (... Read more
Network Object is not synchronized across clients when calling "Despawn"...
Reproduction steps:1. Open the attached “IN-100817” project2. Open the “Scenes/SampleScene” Scene3. Open the Multiplayer Play Mode w... Read more
GameObject in the client is not synchronized with the changes made in th...
How to reproduce: 1. Open the project “IN-105228_NetworkDespawn”2. Open the SampleScene, Project → Assets → Scene3. File → Build Pro... Read more
Can't add and use "Sample Element Texture" node twice in a graph
We're getting a "Redefinition of Index" error when using two "Sample Element Texture" in a UI Toolkit custom shader graph. !image-20... Read more
Default Gradient node returns yellow when used with LargePixelCoverage hint
When the Default Gradient node is used in a shader of an element that has the LargePixelCoverage hint, the node returns yellow. Read more
Gradient draw larger when a custom shader is used
Open URP graphics test 362 Observe the 4 gradients Only the first isn't too wide !image-2025-08-26-21-36-35-992.png! Read more
Objects with HideFlags.DontSaveInEditor persist after unloading scenes w...
How to reproduce:1. Open the “BuildTest.zip“ project2. Enter Play Mode (or Build and run with Development Mode and Autoconnect Profi... Read more
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