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Post-processing is not working when Post Anti-aliasing is set to TAA
How to reproduce:1. Open the user-attached project “AfterPostProcessTAA”2. Open the “OutdoorsScene” scene3. Observe the Game view Ex... Read more
Editor crashes on UnityEngine.GameObject:get_transform after clicking th...
How to reproduce:1. Open the user-attached project “TestNonRecursiveBuild”2. Click Window -> Asset Management -> Addressables ... Read more
GI Cache gets corrupted when building in batch mode for WebGL
How to reproduce:1. Open the user-attached project “BatchmodeLightingBugRepro”2. In the toolbar click ScriptBuild → Run Last WebGL B... Read more
A built-in sprite material that is incompatible with URP 2D lights is cr...
Reproduction steps:1. Open the project “SpriteRendererBug”2. Open the Scene “SampleScene”3. Enter Play Mode4. Observe GameObjects th... Read more
Can not delete ScriptableObject's child object when it is a clone of its...
Reproduction steps:1. Open project “TestSoftDeleteWarning”2. Open “SampleScene” scene3. Right-click in the Project window4. Select C... Read more
Visible artifacts on a Sprite Atlas preview image when using ASTC 6x6 Co...
Reproduction steps: Open the attached “SpriteAtlasTest.zip” project Ensure that the “iOS” Platform is selected in the Build Settings... Read more
The first character is pushed out of the TextField when more than one ch...
Reproduction steps: Open the attached project “TextFieldBug“ Open the scene “Assets/Scenes/Samplescene” Enter the Play mode In the G... Read more
Copy-pasting material properties between different materials throws exce...
This is a regression from: [https://github.cds.internal.unity3d.com/unity/unity/pull/15924] Steps to reproduce: Add TMP to the proje... Read more
The "Edit Collider" icon is not displayed when using more than one colli...
Reproduction steps: 1. Create a new project2. Import the attached prefab “Prefab“3. Select the imported prefab4. In the Inspector wi... Read more
PSS memory Leak on Android when app is left to idle (19 MB/Hr to 190 MB/Hr)
Steps to reproduce: Open the attached user's Project “LeakMemory” Select Android build target Add the default scene in the build set... Read more
All about bugs
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