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Crash on mdb_midl_xmerge when opening the project
Reproduction steps:1. Open the user’s attached project Expected result: The project opensActual result: Unity Editor crashes Reprodu... Read more
Undo action is not registered when undoing GameObjects list order in the...
How to reproduce: 1. Create a new Unity project2. In the Hierarchy window create two GameObjects (command+shift+N)3. Select both Gam... Read more
Timeline stops when any recorded Animator is culled
Reproduction steps: Open the attached project Open the Timeline window (Window > Sequencing > Timeline) Enter the Play Mode Ob... Read more
Scene view performance rapidly drops when the Inspector window is opened...
How to reproduce:1. Open the attached "case_1391021" project2. Open the "MyScene" Scene3. Open the "Window -> Analysis -> Prof... Read more
Mesh.AddBlendShapeFrame performance decreases when consecutively adding ...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Open the Profiler (Window -> Analysis ->... Read more
[Culling API] CullingResults.visibleLights returns positive light count ...
How to reproduce:1. Open the attached project 'Spot light culling issue.zip'2. Open 'SampleScene' Scene3. Notice that there are no l... Read more
Planar Reflection Probe always forces objects to be rendered when occlus...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/Bugs3. Go to the Game view and enable the Stats overlay4. P... Read more
[Culling API] Multiple Assertion failed errors get thrown when Scriptabl...
How to reproduce:1. Open the user's attached project2. Open Assets > ProjectorForLWRP > Test > CullingTest Scene3. In the H... Read more
[WebGL] Web Player with UnityWebRequest fails to load on Firefox browser...
Steps to reproduce: Open the attached project “WebApiTest.zip” in VisualStudio (Open "WebApiTest.sln") Run the project (Browser wind... Read more
Changes made to assets are not saved when renaming the asset while using...
Reproduction steps:1. Set up users attached project to work with Perforce2. Select M_Test1 Material in the Project window3. Set Meta... Read more
All about bugs
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