Search Issue Tracker
Fixed
Fixed in 2021.3.15f1
Votes
2
Found in
2021.2.0a9
2021.3.12f1
Issue ID
UUM-16576
Regression
Yes
Undo action is not registered when undoing GameObjects list order in the Hierarchy window
How to reproduce:
1. Create a new Unity project
2. In the Hierarchy window create two GameObjects (command+shift+N)
3. Select both GameObjects and drag them over between Directional Light and Main Camera in Hierarchy window
4. Undo changes (command+Z)
5. Redo changes (command+shift+Z)
6. Observe the Hierarchy window
Expected result: Both GameObjects position in the Hierarchy window can be redone
Actual result: Only one GameObject returns to its previous order in the Hierarchy window
Reproducible with: 2021.2.0a9, 2021.3.12f1
Not reproducible with: 2020.3.40f1, 2021.2.0a8, 2022.1.20f1, 2022.2.0b11, 2023.1.0a14
Tested on: macOS Monterey 12.5.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Performance] Vulkan performing much worse than OpenGLES due to excessive buffer copies on Quest 2/3
- An error 'AssertionException: Assertion failure. Value was False' is displayed in the Console when maximizing or unmaximizing the UI Builder
- Asset Database warning is being logged continuously when creating a script in an embedded package
- Build process only shows Initializing when building for Android
- TileMap Palette preview flickers when scaled
KimmoFactor
Oct 15, 2022 06:16
Sounds very similar what I'm seeing currently with 2022.1.20, where undo and redo consistently refuse to restore the correct sibling order (parenting goes correctly).