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Wrong image in the PolygonCollider2D documentation
PolygonCollider2D documentation has old image which shows "Alpha Cutoff" and "Detail" sliders. We cut those from the final release. ... Read more
AnimationClip references undocumented Motion parent class
Steps to reproduce : - open the link http://docs.unity3d.com/Documentation/ScriptReference/AnimationClip.html- search for Parent Cla... Read more
Cannot logout from Mac if MonoDevelop is open
To reproduce:1. Have a MonoDevelop window open2. Try restart/logout/shut down your Mac3. Click trough any confirmation dialogs4. Not... Read more
Shadows + steep camera viewing angles result in a ridiculously high numb...
Trees placed using the terrain engine produce much higher number of draw calls when viewed from steep angles while the "Fade Length"... Read more
Using Handles.Slider() slightly changes the position numbers
Manipulating a custom handle slightly changes the transform.position of an object, even when the value is never touched by a script.... Read more
Holding right mouse button and switching to 2D mode does not switch to t...
To reproduce:1. Open any project2. Set the camera to Perspective camera3. Hold right mouse button and press shortcut key for 2D mode... Read more
Scale to fill acts as scale to fit and vice versa
"Scale to fill" and "scale to fit" splash image behaviors are reversed.This is reproducible on all devices and is a regression since... Read more
DOC: EditorStyles docs still reference EditorGUIUtility.LookLikeInspector
http://docs.unity3d.com/Documentation/ScriptReference/EditorStyles.html Still links to EditorGUIUtility.LookLikeInspector even thoug... Read more
Placing/removing trees after deleting a "Missing" tree causes crashes
To reproduce:1. Import the Repro package2. Open scene Castle Defense3. Select the terrain and through the inspector navigate to the ... Read more
Edge Collider 2D lacks documentation
http://docs.unity3d.com/Documentation/Components/class-EdgeCollider2D.html does not exist Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera