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Input.GetJoystickNames() returns an empty name of wired controller
This is a regression from Unity 4.2.2f1. Input.GetJoystickNames() returns an empty name of wired Sony PlayStation 3 controller. Repr... Read more
Run TestScene, get the warning: "The referenced script on this Behaviour...
To reproduce:1. Open attached project2. Enter play modeExpected result: No errorsActual result: The referenced script on this behavi... Read more
Unity crashes when toggling Direct3D 11
To reproduce:1. Open attached project2. Open scene "Multiplayer_Level_5"3. Go to the player settings4. Enable/disable Direct3D 115. ... Read more
The Cursor.SetCursor changes the cursor for half a second in editor
To reproduce:1. Open the attached project2. Open scene13. Enter play mode - the cursor is changed by the Test script on start(). The... Read more
[Name bindings] Humanoid animation with extra skeleton is not correct fo...
Steps to reproduce : - import the project attached- select "b_run_dribble_left.fbx"- drag the "YMHD_001_modle" fbx in the preview ar... Read more
Sometimes enter is not called when 2D collision happens
To reproduce:1. Open the attached project2. Run the scene3. Click on the bottom-left ball and see that everything works fine4. Click... Read more
Editor freezes when trying to quit it after importing a Maya file
Importing a Maya file into Unity starts a "Maya application file" process which locks Unity editor similarly as the "adb.exe" proces... Read more
Special keycodes sent by a media controller can not be detected
This is a regression from Unity 4.2.2f1. Special keycodes such asKEYCODE_MEDIA_FAST_FORWARDKEYCODE_MEDIA_REWINDKEYCODE_MEDIA_PLAY_PA... Read more
Input.GetJoystickNames() contains disconnected controllers
This is a regression from Unity 4.2.2f1. When the controller is disconnected while the application is running, Input.GetJoystickName... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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