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Unity editor hangs when trying to focus GO at 10^9
1. create GO2. set x-position to 10^93. press 'f' in scene view4. observe hang on mac Read more
Bake settings visualisation cosmetic issues
Agent radius and height visualisation cuts last symbol in maximum length numbersMax slope field isn't big enough for maximum length ... Read more
Terrain's Place Tree and Paint Details doesn't place colliders
Steps to reproduce:1. Open the attached project and a scene called "Test_SingleTreeCollider"2. Press play, notice that the character... Read more
The Hierarchy Window can no longer be shrunk in width
Steps to reproduce : - create a new project- try to minimize the width of the Hierarchy window and notice that it reaches a point wh... Read more
"OnDisable" and "OnDestroy" do not occur for custom editor windows when ...
To reproduce:1. Open attached project. It generates two text files when a custom editor window is closed2. Open Window > Test3. C... Read more
Crash on Leap::Controller::~Controller
Steps to reproduce:1. Open the project and a scene "asasa"2. Run the scene 2 times. On second run it crashes.Note: Script "msvjga" i... Read more
Blackscreen in standalone build when using Screen.SetResolution() and s...
Steps to reproduce : - import the project attached- open the "Test" scene- build and run it and the standalone build will have a bla... Read more
The animation event in Animation View shows (function not supported) nex...
Steps to repro:1. Open the project user attached and open a scene called "test"2. Open the animation window3. Add a new animation ev... Read more
Deferred: New Deferred Rendering Path - shadows lost, lighting changes
To reproduce:1. Open project "reprowithlongnname" (ignore the errors in console)2. Open scene.SponzaSetup_Advanced3. Open player set... Read more
Deferred: Shader that uses 'exclude_path:forward' broken in new deferred...
To reproduce:1. Open project "reprowithlongname"2. Open scene.SponzaSetup_Advanced3. Open shader 'BoxProjectedCubemap_Parallax_Steva... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor