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Can't remove RectTransform because other non-UI components depend on it
Steps to reproduce: 1. Create new project2. Add cube to scene3. Add RectTransform4. Right click on Rect Transform header in inspecto... Read more
[DX11] Depth buffer not set correctly when using CubeTextureArrays
Reproduction steps:1. Download project "DepthBugEdited.zip" and open in Unity2. Open "TestScene"3. Enter Play mode Expected: depth b... Read more
Asset import issue causes IK to break
When importing the Dynamic Bone Asset Store package (No1 payed pack on the A$), the animation is corrupted. The issue goes away when... Read more
Crash on Material::CreateMaterial when creating new project with "Cake M...
To reproduce:1. Download "Cake Mania, Match 3 Complete Project" asset from the shop and make sure it is in the AppData folder2. Crea... Read more
[PackMan] Missing script errors in the Console after removing the package
Steps to reproduce: 1) Download attached project or create a new one and open in Unity2) Go to Project >> Packages >> Ma... Read more
Profiler.enableBinaryLog does not create .Data file
How to reproduce:1. Open given Unity project2. Enter play mode3. Click on your path button4. Click "Do" button Expected result: .Dat... Read more
Turning off and turning on game object with Cloth Component in play mode...
How to reproduce:1. Open "repro" project2. Enter "test" scene3. Enter Play Mode4. Turn off "Cube" in the inspector5. Turn on "Cube" ... Read more
Prefab preview remains in scene/game window when entering play mode
How to reproduce:1. Open given Unity project2. Enter "Bug Repro" scene3. Select "Line Emitter" prefab in Project window4. Enter Play... Read more
[.NET 4.6] Async operation doesn't stop after exiting play mode
Steps to reproduce:1. Download attached project (async problem.zip)2. Make sure you are using .NET 4.63. Add AcyncTest.cs to game ob... Read more
[UWP] Unable to validate ARM UWP build for windows store
How to reproduce:1. Create a new project2. In "Player Settings": Switch to "Universal Windows Platform" and hit the "build" button.3... Read more
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